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01

Introduction & ARAM Mindset

Welcome to League of Legends! Unlike classic Summoner's Rift (5v5 across 3 lanes with a jungle), ARAM (All Random All Mid) takes place on the Howling Abyss: a single icy lane, 10 champions fighting constantly in one spot, and non-stop teamfighting action!

The 4 Golden Rules of ARAM:

๐Ÿ’ก Beginner Strategist Tip
Don't sit on 4,000 gold trying to survive at 50 HP! If your wave is pushed and your allies are nearby, executing or dying cleanly is often the best decision so you can return 15 seconds later with 2 completed items and stomp the enemy team.
02

AD vs AP & Damage Types

In League of Legends, damage and scaling fall into two main families: Attack Damage (AD) and Ability Power (AP).

League of Legends comparative infographic: Attack Damage AD vs Ability Power AP with Armor and Magic Resist
๐Ÿ—ก๏ธ AD (Attack Damage / Physical Damage)

Text Color: Orange / Red

What is it? Increases the damage of your basic attacks (right-click) and physical abilities.

Typical Champions: Marksmen/ADC (Jinx, Caitlyn), Assassins (Zed, Talon), Fighters (Garen, Darius).

Countered By: Armor.

๐Ÿ”ฎ AP (Ability Power / Magic Damage)

Text Color: Blue / Purple

What is it? Increases the damage of magic spells and AP-scaling abilities.

Typical Champions: Mages (Lux, Veigar, Ahri), AP Assassins (Akali, Katarina), Enchanters.

Countered By: Magic Resist (MR).

How to know if an ability scales with AD or AP?

Look at the color of the numbers inside an ability description when hovering your cursor:

The 3 Damage Types:

Damage Type On-Screen Color Mitigation & Penetration
Physical Damage Orange Reduced by target's Armor. Penetrated by Lethality & % Armor Pen.
Magic Damage Blue / Purple Reduced by target's Magic Resist (MR). Penetrated by Magic Penetration.
True Damage White / Yellow IGNORES ALL ARMOR & MR! Deals the exact raw damage indicated (e.g. Darius Ultimate, Vayne W).
03

Complete Stat Glossary

Here is a straightforward explanation of every other stat found on items:

1. Attack Speed & Critical Strike (Offensive AD)

2. Ability Haste (AH / CDR)

Ability Haste reduces your ability cooldowns, allowing you to cast spells much more frequently!

3. Armor Penetration & Magic Penetration

When enemies buy defensive stats (Armor or MR), your damage drops. Penetration stats ignore that defense:

4. Sustain: Life Steal, Physical Vamp & Omnivamp

Stat Name How It Heals You
Life Steal Heals you exclusively from physical basic attacks.
Physical Vamp Heals you from ALL physical damage (basic attacks + physical abilities).
Omnivamp Heals you from ALL damage dealt (Physical, Magic, True Damage). (Reduced to 33% efficiency on area-of-effect / AoE damage).
โš ๏ธ Anti-Healing Effect: Grievous Wounds
If the enemy team has high-healing champions (Aatrox, Warwick, Yuumi, Soraka, Volibear), you MUST buy an item with Grievous Wounds. This debuff reduces all incoming healing and health regen on the target by 40%! Anti-heal items: Executioner's Calling (AD), Oblivion Orb (AP), Bramble Vest / Thornmail (Tank).
04

Item Anatomy: Passives vs Actives

Every completed item grants raw numerical stats, but more importantly, unique item effects.

Item anatomy diagram explaining League of Legends item card: base stats, unique passives, active abilities, and gold cost

Item Passives vs Active Abilities:

โš ๏ธ Watch Out for Named Passives (Unique Passives)
If two items share a passive with the EXACT SAME NAME (such as Lifeline or Spellblade), their effects DO NOT stack! You will only get the effect once. Always check passive names.
05

Status Effects & Crowd Control (CC)

Crowd Control (CC) includes all status effects and debuffs that hinder enemy movement or actions.

League of Legends Crowd Control visual chart: Stun, Root, Silence, Knockup, and Grievous Wounds

Main CC Effects Breakdown:

CC Name Can Move? Can Cast / Attack? Key Details
Stun โŒ Blocked โŒ Blocked Hard CC. Target is completely incapacitated and unable to act.
Root / Snare โŒ Blocked โœ… Allowed! Prevents walking or dashing, but target CAN still attack and cast spells!
Silence โœ… Allowed โŒ Spells Blocked Prevents casting abilities. Target can still walk and basic attack.
Knockup (Airborne) โŒ Blocked โŒ Blocked THE KING OF CC! Target is knocked into the air. Cannot be reduced by Tenacity or cleansed by Cleanse/QSS!
Suppression โŒ Blocked โŒ Blocked (e.g. Malzahar, Warwick Ultimates). Cannot be cleansed by Cleanse spell. Requires Quicksilver Sash (QSS).
Blind โœ… Allowed Attacks Miss (e.g. Teemo Q). Basic attacks miss completely and deal 0 damage for the duration.

What is Tenacity?

Tenacity is a defensive stat that reduces the DURATION of Stuns, Roots, Silences, and Slows! If you have 30% Tenacity, a 2-second Stun will only last 1.4 seconds. (Note: Does NOT reduce Airborne/Knockup or Suppression duration).

06

Special ARAM: MAYHEM (Augments & Chaos)

ARAM: MAYHEM takes ARAM madness to the next level by introducing the Augment System!

1. Augment Tiers

Throughout the match, you get to select from 3 random Augment cards. They come in 3 tiers of power:

2. Prismatic Items

In ARAM: Mayhem, you can also acquire Prismatic Items featuring over-the-top stats and amplified passive effects.

3. Pro Tips to Win in ARAM: MAYHEM:

  1. Prioritize Synergy Over Rarity: A Gold or Silver Augment that perfectly fits your champion's kit is often much stronger than a random Prismatic Augment!
  2. Adapt Your Item Build: If an Augment gives your basic attacks AP scaling, consider building Attack Speed + AP items!
  3. Embrace Wild Combos: Don't stick strictly to traditional recommended builds. Mayhem is designed for testing chaotic and fun builds!